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Boss Fighter

Boss Fighter

Android

Made with a team of 10 people (designers, programmers, and artists), Boss Fighter is a single screen action platformer where every level is a boss fight. The player must overcome a variety of challenges from enemies and the environment to defeat the bosses. Gathering energy from fallen enemies she upgrades her power armor to become the hero of the world!

Responsabilities: â€‹

Role: Gameplay, Level design, UI and UX design

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Platform: Android (Free-to-play)

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Release year: 2016

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Development: 3 months

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Team Size: 10

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Engine: OGMO Editor

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Software: OGMO, Photoshop, Illustrator, Dragonbones

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Overview

Trailer

  • Conducted competitive analysis and researched possible menu styles. 

  • Worked closely with designers, artists and developers to create innovative game designs for multiple platforms.

  • Presented progress on the project to stakeholders.

  • Acted as Scrum Master and reported progress on the project to stakeholders.

  • Kept Game Design Documents up to date and used design software to define the overall layout of menus with wireframes and mockups.

  • QA tested the projects.

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