Valeria Petruzzelli
Valeria Petruzzelli
Game Designer
Boss Fighter
Android
Made with a team of 10 people (designers, programmers, and artists), Boss Fighter is a single screen action platformer where every level is a boss fight. The player must overcome a variety of challenges from enemies and the environment to defeat the bosses. Gathering energy from fallen enemies she upgrades her power armor to become the hero of the world!
Responsabilities: ​
Role: Gameplay, Level design, UI and UX design
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Platform: Android (Free-to-play)
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Release year: 2016
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Development: 3 months
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Team Size: 10
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Engine: OGMO Editor
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Software: OGMO, Photoshop, Illustrator, Dragonbones
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Overview
Trailer
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Conducted competitive analysis and researched possible menu styles.
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Worked closely with designers, artists and developers to create innovative game designs for multiple platforms.
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Presented progress on the project to stakeholders.
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Acted as Scrum Master and reported progress on the project to stakeholders.
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Kept Game Design Documents up to date and used design software to define the overall layout of menus with wireframes and mockups.
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QA tested the projects.